Lesson 1 - Computer programming = 10 points
5 points for creating your smiley face
5 points for posting your smiley face onto the blog
Lesson 2 - Pixel art character = 20 points
5 points for three original drawings.
5 points for using the dither shading technique.
5 points for using a minimum of three values (highlights, medium values and dark shadows).
5 points for posting your character onto the blog.
***COMPUTER ARTs FINAL***
1. Wipe keyboards and computer screens
2. Clean room - trash
3. Backup your work to Dropbox.com
4. Turn in final assignment
Goals and Reflections
Goals
Write a short statement that describes what you plan to accomplish by the end of the week on your project.
Reflections
What did you accomplish this week (post your work, inspiration or research)?
What did you learn?
What is your next objective to be completed?
Wednesday, August 31, 2011
**Grading for the first two assignments**
Tuesday, August 30, 2011
Monday, August 29, 2011
Lesson 2 - After the invention of Sketchpad
After the development of Ivan Sutherland's Sketchpad in 1962, it opened a user-friendly computer graphic software that anyone could use. This allowed the every day Joe to be able to manipulate and create virtual imagery. It was from this moment on that enables us to create the artwork and graphics we can today.
Classic Arcade Games
Key words:
1962 - Sketchpad
Ivan Sutherland
Dither
Optical Mixing (CMYK printing, Pointillism art)
Gradation
Value
Depth
Pixels
Sprites
User-friendly graphic software
One of three video on the development of Sketchpad.
History of Video Games 1972-2007
Classic Arcade Games
Key words:
1962 - Sketchpad
Ivan Sutherland
Dither
Optical Mixing (CMYK printing, Pointillism art)
Gradation
Value
Depth
Pixels
Sprites
User-friendly graphic software
One of three video on the development of Sketchpad.
History of Video Games 1972-2007
Lesson 1 - Computer Programming
The first digital artists were scientist from the 1950's until 1962. The only artists that were able to create digital graphics during this period worked alongside scientist who programed the software.
Key words:
The Cartesian Coordinate System
X, Y and Z axis
X goes left and right horizontally in the positive and negative direction.
Y goes up and down vertically in the positive and negative direction.
Z goes forwards and backwards horizontally in the positive and negative direction.
2D or Two Dimensions equals the x and y axis
3D or Three Dimensions include x and y as well as the z axis.
Key words:
The Cartesian Coordinate System
X, Y and Z axis
X goes left and right horizontally in the positive and negative direction.
Y goes up and down vertically in the positive and negative direction.
Z goes forwards and backwards horizontally in the positive and negative direction.
2D or Two Dimensions equals the x and y axis
3D or Three Dimensions include x and y as well as the z axis.
Thursday, August 25, 2011
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