After the development of Ivan Sutherland's Sketchpad in 1962, it opened a user-friendly computer graphic software that anyone could use. This allowed the every day Joe to be able to manipulate and create virtual imagery. It was from this moment on that enables us to create the artwork and graphics we can today.
Classic Arcade Games
Key words:
1962 - Sketchpad
Ivan Sutherland
Dither
Optical Mixing (CMYK printing, Pointillism art)
Gradation
Value
Depth
Pixels
Sprites
User-friendly graphic software
One of three video on the development of Sketchpad.
History of Video Games 1972-2007
***COMPUTER ARTs FINAL***
1. Wipe keyboards and computer screens
2. Clean room - trash
3. Backup your work to Dropbox.com
4. Turn in final assignment
Goals and Reflections
Goals
Write a short statement that describes what you plan to accomplish by the end of the week on your project.
Reflections
What did you accomplish this week (post your work, inspiration or research)?
What did you learn?
What is your next objective to be completed?
Monday, August 29, 2011
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