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Thursday, October 11, 2012

Game Analysis

            Yes we think that the artist was successful in creating a foreground, middle ground and back round. The artist uses the sky to be a back round with objects in front of it to create the other parts, such as the tree creating the middle ground and giving the game some depth. The dirt on the level give it foreground and add to the depth of the whole level. The artist gave the characters and objects shadows and highlights which help them look more realistic and 3D. The artists use of size is very effective, he makes the objects smaller the further back they are supposed to be in the image helping add to the realistic aspect of the game. The artist uses texture to give objects like the grass and dirt a normal look. The game has sort of a horizontal feel to it, the objects seem to have this direction that isnt vertical, although there may be vertical objects like the tree.

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