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Monday, August 29, 2011

Lesson 2 - After the invention of Sketchpad

After the development of Ivan Sutherland's Sketchpad in 1962, it opened a user-friendly computer graphic software that anyone could use. This allowed the every day Joe to be able to manipulate and create virtual imagery. It was from this moment on that enables us to create the artwork and graphics we can today.

Classic Arcade Games

Key words:
1962 - Sketchpad
Ivan Sutherland
Dither
Optical Mixing (CMYK printing, Pointillism art)
Gradation
Value
Depth
Pixels
Sprites
User-friendly graphic software

One of three video on the development of Sketchpad.


History of Video Games 1972-2007




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