***COMPUTER ARTs FINAL***

1. Wipe keyboards and computer screens

2. Clean room - trash

3. Backup your work to Dropbox.com

4. Turn in final assignment




Goals and Reflections

Goals

Write a short statement that describes what you plan to accomplish by the end of the week on your project.

Reflections

What did you accomplish this week (post your work, inspiration or research)?

What did you learn?

What is your next objective to be completed?

Friday, February 7, 2014

Thursday, February 6, 2014

my pen


Pen


My Pen


MEESA PEN


3D pen model render


Pen?


weekly update

Currently working on animating my character to yawn right now, the movement is pretty simple but the rigs arms are all twisted so thats a bit hard for me to fix right now. Once i have the characters basic movements down for just "standing around" ill animate him climbing into the elephant pen and be able to continue with my story.

pepepen


Year 2 Students - Weekly Reflection Grade

From today until the end of the year you will have a weekly reflection grade that entails a written reflection, and the inclusion of media (screen capture, video, drawing, etc.)  to show your weekly progress.

Written Reflection = 5 points
Weekly reflections should focus on describing what your effort went into that week. Elaborate on what you were trying to accomplish, the problems you encountered, how you solved these issues, and what you plan on accomplishing next.

Media (evidence of progress) = 5 points
Every weekly reflection post should contain a minimum of one type of media. This media is to act as a visual milestone for your weekly progress and demonstrate what has been accomplished. This media can be a saved image, screen capture, movie and etc.

Tuesday, February 4, 2014

Animations observations

Since i've been working on my animation now for a month or so, I have rediscovered the troubles of animating characters and the amount of work that it entails. When i did my first animation a year ago, i believe my animation was 15 seconds long, and it took me about 2 months of work. ( And after all that work it was still sub par in my eyes) It had a small little walk cycle, no facial movement, no environment effects, nothing other than the characters movement and a prop.
         So when i began wanting to tackle another animation this year i dreamed big thinking that i could put in the tedious hours of work that it takes to make a simple animation. I read blogs of animators, articles about how to build stories and how to develop them and studied walk cycles for multiple class periods. I prepared to make this animation like Rocky before his big fight, wanting to know every single technical aspect behind animation possible. Maya was my mountain and i was very determined to climb it. Well i started to animate and i set key points and got as OCD as possible with every movement that my character would make. But even after a month of work i noticed that the actual movements still needed hours of work and i had maybe 10 solid seconds of just basic movements, not even movements that pertained to the storyline. Frustrated i was easily discouraged and even more in awe with the studios that pump out animated series with 22 episodes in a season and have two seasons a year. Granted these major studios have hundreds of people and they all have very specific jobs that pertain to getting the ultimate goal accomplished. So naturally i went to the source for how to create good animated story as efficient as possible.
      I like to unwind and watch my favorite animated shows on Netflix for hours at a time because of the readiness of any animation i desire to watch. But it was when i was watching one of the newest shows i enjoy "Bob's Burgers" that I discovered a trick that will vastly help with my animation. The trick is being conscious about where you're going to have the camera. In the hours of show that I watched there was lots of movement, especially walking, but how do they animate so many characters walking so often every show. I'm sure repetition has a lot to do with it, once you move one character the same way hundreds of times you get much faster at it and become even better. But oddly enough they hardly ever show a full walk cycle. I noticed that they often only show from the hips up on characters when they are walking. It's genius. You need half the amount of animation and the viewer still understands that the character is moving from point A to point B. They may go an entire episode with out ever showing the feet of a character, you now only have to worry about the fluidness of the arms and face.
      Once I picked up on this clever little trick they used in this one show, i noticed how they use so many other tricks like showing that a character is opening a car door, then cutting to a scene of them in the car already, you dont actually see them get into the car. Just look for the amount of time that you see the whole characters body compared to the time that you only see a portion of the body. Its the little tricks like this that save the animators hours and hours of work and allow them to pump out multiple episodes a year and still have the story line be the primary objective. Since i have caught on to this i will be adapting my animation to this same sort of style and it should save me a lot of time and allow for less error when it comes to seeing a fault in the animation.
http://www.youtube.com/watch?v=UEAKZponPXQ
http://www.youtube.com/watch?v=ibFlycazdHk&index=3&list=UU7izVkAGKmCo0XSRZF8jkNA
http://www.youtube.com/watch?v=2J0vnHkEtw8


Monday, February 3, 2014

Pen Model Assignment - Due Feb 5th & 6th



Model - 5 points
Create all the components of your pen separately.

Material - 5 points
Apply the appropriate materials and colors to your model.

Lighting - 5 points
Apply lighting with shadows to your scene

Render - 5 points
Create a final render of your pen together and in an exploded view to display all of its components.

Friday, January 31, 2014

stuff pt 3

i think that if i had more time i could have done alot more but all in all it was really good if i could do it again i would but with more work on how the sounds work, overall the kid kinda looked like an alien but i had no choice it was the better of the 2 as well as for the cop seriously i coulda done better on him oh well it was a VERY good animaton anyway!!

Wednesday, January 8, 2014

Sunday, January 5, 2014

Finished Portfolio Process Board - Due Jan 16 &17th



Completing your Portfolio Process Board

Final Animation Slide
• Include 4 screenshots of your animation at the start, middle, end and climax.
• Write a paragraph reflection about your opinion on the success of your final product and how you would do things differently next time to improve.

Post your completed Portfolio Process Board onto the blog with your Final Quicktime animation.


Congrats, you have finished the 2D animation assignment!!! :)

Second Semester School Schedule